You’re not going to find deep-sea fish if you’re staring between your legs while knee deep in the neighbour’s wading pool. And you’re probably not going to get gripping photographs of dust-covered residents of a post-apocalyptic Boston if you’re sending your photographer into a videogame.
That’s the sort of misunderstanding that typically comes out of traditional media outlets attempting to import their practices and modes of production into a medium that it does not particularly lend itself to. But TIME Magazine tried to do just that.
Tan, Zed. “What TIME got wrong about The Last of Us”, Kill Screen Daily, published 8 Oct 2014. Available: http://killscreendaily.com/articles/what-time-got-wrong-about-last-us/